Lockdown loves: Edge magazine
The lockdown experience has been challenging for all of us and we have found solace and escape in a variety of ways. We asked the team at Headlines to share the things that made their lockdowns more bearable and made them smile in 2020.
No.10 Edge magazine – specifically the ‘Feel Better’ issue
Selected by Peter Handford – Creative Director
Why do you like it? What does it mean to you?
I have been reading the videogames magazine Edge on-and-off since it was first published in 1993, because I have always loved the fact that they took video games seriously and wrote about them in the same way that people write about films or music; before Edge I found games mags – while often hilarious – lacking in real analysis or insight into how games are made or why they are important.
When COVID-19 happened, suddenly the things which I enjoy doing in my spare time (gaming, reading, movies, music), but never got enough time to do because of work and family, were brought back into sharp focus, particularly magazines – which provide much-needed relief from days spent on Teams calls or MS Word.
What are your favourite aspects of the magazine?
They manage to just about walk the line between serious journalism and passion, so it is interesting and thoughtful writing but you still feel the love of gaming.
How did it help you get through lockdown?
Because of the disruption from the Coronavirus, the Edge team did a special edition called 'Feel Better' which featured games to play during lockdown to just make yourself feel a bit better about it all, and it was a masterstroke – creating happy nostalgic memories of games that I enjoyed when I was younger, and also gave me ideas about titles to look at next. It was a great bit of solace in a very chaotic time.
That all being said – the games I did end up playing during Lockdown were The Last of Us 2 and Doom, so not necessarily in the spirit of the magazine feature!
In one sentence, why is it your lockdown love?
A video games magazine that shows why gaming is the most important artform in the 21st century